The Difference Between Good and Beloved
A product can be good without being beloved. What makes something beloved? Detail. Thoughtfulness. The thousand tiny, invisible decisions that transform a functional experience into a felt one. Opinions that come from deep listening.
And yet, importantly: not perfectionism.
People fall in love with things that make them feel seen. This is why UX isn't just interface design. It's intimacy. It's the slight delay in an animation that makes an interaction feel smooth, rather than rushed. It's the microcopy that acknowledges what the user is probably thinking. It's the branding that not only looks good but also feels right. It's the emotional experience you're helping facilitate through the app. It's building a world that feels coherent and purposeful.
This speaks to our fundamental psychological need for attunement—that profound experience of feeling recognized and understood that begins in our earliest relationships and remains essential throughout life. When a product achieves this level of attunement, it creates a resonance that transcends mere functionality to become a genuine relationship.
But it's not perfectionism.
Perfectionism is rooted in fear and shame.
Perfectionism actually never even ships a product because it's never "good enough."
Apple, Pixar, Glossier… these brands obsess over details. Not because they're chasing an impossible ideal of perfection but because they understand that when something is designed with reverence for the user's experience, people can feel it.
Reverence - details - yet, knowing when to ship. This balance is crucial, and it's what separates the theoretical from the actual, the idea from the product.